Visual Development - April 2015 - Lesson 3
This is probably my favorite asset in the project. I had a lot of fun getting to this point with the color of the drink and learning about caustics. I referenced Snapple Mango Madness for the color, and it took a little time but I got it to an acceptable point. I had to do a lot of touching up with the bump map for the beveled text on the top and bottom of the label: (top) "Smash Bottling Co" and (bottom) "Peach Mango Punch." This drink is inspired by my favorite Super Smash Bros character Peach. Yeeeeah, she's the bomb. Anywho, I had to really crank up the photons for the caustics to show up, and I used the refraction index of cranberry juice (1.320) to get the look of the caustics; I enjoy the way they kind of glow in the shadow. I believe it helps to sell the look and function of the Peach Mango Punch; it is supposed to grant you the power of the Smash Ball, hence the label.
The biggest issue I had was with creating photon and final gather maps. I am still learning how to use them properly. That aside, I had a ton of fun with this particular project. Don't you just want to try some? It's so tasty!
The biggest issue I had was with creating photon and final gather maps. I am still learning how to use them properly. That aside, I had a ton of fun with this particular project. Don't you just want to try some? It's so tasty!